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BOMSQD3B.DOC
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1998-03-14
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BOMB SQUAD d3b: Demo of Falcon version - 14/7/95
Design, code, graphics by ALIAS "X" in 68000 & STOS
Distribution is permitted provided all files are left intact.
This is the bugfixed version of the last demo. It still has a few bugs
which are yet to be fixed. The demo has been released to give you an idea
of the gameplay and for 'beta-testing'. Excuse the bad layout of the in-
game doc; I had to rush it a bit to finish.
Thanks go to all the people who have responded to the initial demo, most
bugs reported have been fixed and other suggestions have been added in.
Run the game in any rez in VGA or RGB. The 50Hz bugs have been removed,
so the game should now run on any display, in any res. The game works on
TOS 4.01/4.02/4.04.
Instructions:
Your mission is to save the world (as usual) from the hordes of killer
robots sent out by the obligatory bad guy. The game is different from the
other bomb type games available, as you do not play against the other
players, but rather with them. Together you battle the computer controlled
nasties.
At the start of each level , you appear in the centre of the screen,
surrounded by the killer robots. You have several seconds of shield (you
flash) during which you are invincible. After that contact with either the
robots or an explosion will kill you.
The level must be finished within a time limit (shown at the bottom of
the screen) by destroying all the killer robots. To drop a bomb, press the
fire button. The bomb will detonate after a certain delay or when it is hit
by a flame.
At the bottom of the screen is the scoreboard. It displays your score,
type of bomb, shield charge and number of lives left.
To help you in your mission, there are powerups scattered throughout the
level (they are under certain barrels). To collect a powerup, just run over
it. The powerups are as follows:
* flame - increases the power of your bombs by one
* triple flame - increases the power of your bombs by three
* bomb - increases the number of bombs you can set at a time by one
* triple bomb - gives you three extra bombs
* curved flame - gives you 10 curve bombs (very nasty in confined areas!)
* remote - gives you ten remote controlled bombs
* speed - increases your speed
* speed with flashing figure - increases your speed even more
* clock - freezes all the robots for a while
* medal - recharges your shield
* BONUS letters - each letter gives you more time on the bonus level
* other bonuses give you points/extra lives (in the bonus levels)
* warp gate - disabled in the demo version: the player that picks it
up has to complete a *special* challenge screen, where they can
earn several extra lives!
* skull(curse) - disabled: causes unpredictable effects (eg. stun)
Changes since the last version:
* Major re-write of the flame routine, the flames now adjust to their
surroundings in real time (no more lines of crosses...)
* Some graphics have been added/improved.
* The detonation keys for joystick players have been changed to a more
logical setting: F1-F5 for the left stick & F6-F10 for the right stick.
This resulted from not being able to find the right key in manic combat
games...
* A check has been put in so that the game speed remains fairly constant,
especially during the bonus levels - which were running at 60 frames per
second with one player.
* You can now enter your name in the highscore table with the keyboard as
well as your joystick/joypad.
* Fixed a minor bug in the high-score display.
* Corrected a bug in the combat mode, where the scores were not checked if
the round was tied.
* Various optimisations of assembler routines resulting in speed increases.
Problems:
*** NOTE:
There is a bug in bitmaster's sound routine which causes clashes with the
joystick reading routine on some machines. The joypads are unaffected by
this. If your machine is affected, then set the sound mode to sound effects
only to avoid losing control during the game. This will hopefully be fixed
soon.
The demo version is limited to the first two sets of levels and the
combat level. The final version will feature:
- 40 levels, over five different types of scenery
- 5 'warp' puzzle-levels
- 15 different types of enemies
- 5 end-of-level guardians
- 4 player simultaneous action
- a password system to access later levels
The final version will be available later this year, probably as
shareware. I will upload another (bug-fixed) version of the demo on the
'net when the final version is complete. I will (hopefully) also release an
ST version. In the meantime, happy blasting!!!
Send all comments/bug reports/info to:
Yiannis Paschalidis (ALIAS "X")
Email: u943409@student.canberra.edu.au
tp943409@ise.canberra.edu.au
S/mail: 8 Bingara Place, Fisher, A.C.T. 2611, Australia